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mibo
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TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 9:50 am
Message reputation : 100% (1 vote)
Today I am going to show you how to make 'mouse speed sensor' only with ppt animation. just like this:





[#1. A big secret] 



Here is the game screenshot. you can only see backgrounds, a ball character and a gun point. However, there is an enormous secret. It is..

   
hidden lines! 
lines of 100% transparency.



And each lines are set up to move to particular slides if you put your mouse over them.


(sorry for language.)




[#2. Capitalize a glitch] 
Powerpoint includes some glitch about mouse over:


Each lines are set up to move to each slides. If you move your mouse slowly, slide is moved to "1"slide. 


however, If you move your mouse quickly, slide is moved to "2"slide.




This way, You can make more lines and more slides. and you can control game difficulty by adding/reducing lines or adjust thickness of it. 

If you can't understand this tutorial, I suggest you to see example file↓
(https://) firebasestorage.googleapis.com/v0/b/mibo-9d53e.appspot.com/o/speed%20sensor.pptx?alt=media&token=95c47825-e87c-4836-90d9-4dea95810007



and if there are some grammar error, please give me ***WORD*REMOVED*DUE*TO*VIOLATION*OF*PPC*RULES***Very Happy


Last edited by mibo on Mon Sep 04, 2017 7:46 am; edited 4 times in total
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rusnakcreative
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 10:02 am
That's fantastic! I had no idea of that glitch in PowerPoint. Well done turning it into a great game, and thanks for sharing!
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johnr
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 1:36 pm
Ah Ha! - That explains why moving the cursor quickly over the shapes that hide the doubloons and pebbles on my Blackbeard game does not always result in a 'pointing finger' appearing. It's a glitch in PowerPoint that you've picked up and turned to your advantage while the rest of us just moan about it or or fail to realise that it's even a glitch - brilliant!

That's what I love about PowerPoint - you really can learn something new every day!


In the spirit that you want to improve your excellent English even more: your last line should probably read 'are some grammar errors'. (Some might say 'grammatical' but that would be picky).
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rusnakcreative
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 2:47 pm
Another tip for you John, if you want to increase the difficulty on your game: have the background trigger something off screen over and over so that the pointer is always the hand, and there's no telling where those hot spots really are!
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JadeJohnsonGames
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 3:22 pm
What I would do in that case is to make a slide filling rectangle, fill it with "invisible.png" (an image of a 100% transparent PowerPoint shape), and hyperlink it to play the sound of ",.wav" (0.1ms of silence). 

As long as there are no background sounds on the main audio channel, then they'll never know where to look!
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johnr
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 3:42 pm
Yes, that's possible - then players would have to just keep clicking everywhere to uncover the items. Thank you both.

What I sometimes do to make the hand appear, but nothing happens when it's clicked, is to make an invisible shape and then hyperlink it to the slide that it's on (e.g. a shape on Slide 3 hyperlinked to Slide 3). For the Blackbeard game I could make a shape to cover all of the beach in this way and then 'send to back'.

There are times when I only want the hand to appear when the cursor hovers over it (like the Fishing Game on my website) but sometime a constant hand would be better.

Something else I do that's related to this is to give the slide a Transition (I like Ripple for this) so that if a player clicks on an incorrect shape, or whatever, they know it because the hyperlink sets off the Transition, then the game continues from that point. I've got a simple game in the pipeline that does this.
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JadeJohnsonGames
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 3:59 pm
That's really cool!  Please, tell us more about your upcoming "simple game", if you're ready of course.  I want to know more!
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johnr
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 4:53 pm
OK, it's called 'Find the Five'.

There are 25 of the new PowerPoint icons that come with Office 2016 spread around a screen filled with a solid colour. But you can't see any of them at first.

At the top of the screen is a category (On the first slide it's 'Party & Celebration' later slides have categories like 'Animals' and 'Motor vehicles').

On clicking to start, a spotlight appears which travels around the screen, eventually going back to where it started. As it moves around it spotlights all the icons, or parts of them. When you think you see one that matches the category at the top, you click on it. If you are correct, the icon is highlighted within a coloured square. If you click on an incorrect icon, the 'Ripple' transition effect kicks in. You can then carry on, but some time will have been lost. You can then see how many of the five icons you have successfully clicked. before moving on to the next slide.

And that's about it. It's not a difficult game and I'm not even sure it's a good game which is why it's been on the back burner for a while. I think I may have started trying some new things with it a while ago and I was thinking of dusting it off and doing some more work before going public.

But.........

What about if I post it 'as is' and offer it up as a challenge for members to download / make better / re-post?

Would anyone be interested? Maybe I'll do a poll.

Otherwise, I'll see what changes it might need and post when it's finished.
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JadeJohnsonGames
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Re: TOSS tutorial(1) speed sensor.

on Sun Sep 03, 2017 7:01 pm
¡Mé gústa!
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mibo
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Re: TOSS tutorial(1) speed sensor.

on Mon Sep 04, 2017 7:40 am
¡Mé gústa!


What is it..?!
it...it's just like an alien language for me:(
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johnr
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Re: TOSS tutorial(1) speed sensor.

on Mon Sep 04, 2017 8:15 am
I checked it on Google translator (Spanish). It means "I like it!"
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JadeJohnsonGames
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Re: TOSS tutorial(1) speed sensor.

on Tue Sep 05, 2017 11:59 am
I'm sorry Mibo.  English just didn't contain the right alphabet to express my emotions thoroughly.
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